Damage comparison
Put two sets of numbers side by side and see which hits harder. Type the values in or drag the sliders — the figures come off your character sheet and skill tooltip, not from a saved loadout.
Base Skill Power
Mostly the reactor. Everything else multiplies this, so zero here means zero damage.
Faction ATK
Adds into the base before any multiplier, which is what makes it strong.
Attribute Power Boost Ratio
×1.20 vs ×1.20Reactor grants 20% for its own attribute. Non-Attribute counts as an attribute.
Base Skill Power Boost Ratio
×1.00 vs ×1.78Power Increase, Enlightened Mage, Power Beyond. Not the same as Base Skill Power.
Arche Type Boost Ratio
×1.20 vs ×1.20Reactor grants 20% for the matching arche type. Hard to come by, so valuable.
Attribute Amplification
×1.00 vs ×1.00Stat-stick weapons only. Most builds sit at 0, which is why those weapons hit so hard.
Skill Power Modifier
×1.63 vs ×1.63The tooltip figure itself. Raising it barely matters when it is already huge.
Character Damage Increase
×1.00 vs ×1.00Character-specific scaling, like Valby off max MP.
Additional Damage Increase
×1.00 vs ×1.00Applied last, after everything else, so it is very strong. Rare.
Critical hits
×1.00 vs ×1.00averaged over many hits, so the totals above are average damageSkill Critical Hit Rate
Straight off the character sheet. Anything past 100% buys nothing.
Skill Critical Hit Damage
What a crit does against a normal hit. 100% means a crit is worth no more.
Smallest multiplier
Because the buckets multiply, a point added to the smallest one buys more than a point added to the largest.
- Build A
- Base Skill Power Boost Ratio ×1.00
- Build B
- Attribute Amplification ×1.00
Some buckets are far easier to raise than others — Attribute Amplification comes only from a handful of weapons. This names the arithmetic, not the shopping list.
The model is the one described in docs/damage-model.md, sourced from a community explainer rather than official documentation. Critical hits are folded in as an average over many hits — that source does not place them among the buckets, but it does not need to: a crit is a plain multiplier, and multiplication commutes, so its position cannot change the result. Treat the totals as a way to compare two builds, not as the number the game prints on any single hit.